The imported schematic may be facing the wrong way. We start by going to file->import->schematic and selecting the schematic you made earlier. The z-axis will be toward you (bright blue) (you're looking at the front of a ship), the x-axis will be to the right (bright red), the y-axis will point upward (bright green). It's useful to know where the axes of your ship are so click view->Axis to show them. You will also be looking at a standard ship from the front. This is normal and shouldn't matter for importing schematics (just inconvenient). When you launch SMedit, it's quite likely that all the colour options are grey. Now why would you go through all that trouble? Let's see by comparing it to the two existing alternatives: Now, onto the main point: What is this new method? Basically it's the conversion of a 3D model into a voxel/block format with something called poly2vox, converting the resulting file into a minecraft schematic with kv6ToSchematic, importing that into SMedit and saving it as a starmade blueprint. You can download all 12 of the shells as a sample pack here: linkĪll symmetrical ships have been mirrored as well. Let me first introduce a sample of converted ships: all the battlecruisers from EVE online, approximately 1:1. This guide describes a third alternative, which is far more accurate than SMedit's own polygon to block converter and orders of magnitude faster than the binvox route (once properly set up). In the past there were two ways of going about this: directly put an. 3D model importing has been a known and used feature of SMedit for quite a while now.
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